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000208_owner-lightwave-l _Fri Jan 20 18:35:19 1995.msg
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Received: by mail2.netcom.com (8.6.9/Netcom)
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From: PLARA@redmail.tamu.edu
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Date: Fri, 20 Jan 1995 15:24:43 -0600
To: kenneth@daffy.aatech.com, lightwave-l@netcom.com
Subject: Re: Real specs... -Reply
Sender: owner-lightwave-l@netcom.com
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What we need is a rendering test that has more polygons and surface
maps as a benchmark. Additionally, there should be a scene to
benchmark ray-tracing which uses reflection, refraction, and shadows.
Maybe NewTek (are you listening Alan??) could provide a new scene
file along with TS 4.0 that is a monster file (How about a 30K poly object
using shadows, reflections, and refractions?)
most of us A2000 mortals would meekly render out one frame while
we sleep, then OOH and AAHH over the still image. But it could provide
a real-world uniform example for all higher-end sytems.
"thanks to the Toaster, I'm making some bread!"
Paul Lara
plara@redmail.tamu.edu